ACTOR Apocalipsis 17903
{
//$Category "Doom Monster pack"
  Health 6666
  Radius 45
  Height 100
  Mass 5000
  Speed 16
  PainChance 250
  Monster
  MinMissileChance 66
  DamageFactor "Bum", 0.0
  MeleeRange 1000
  scale 1.2
  +SEEINVISIBLE
  +TELESTOMP
  +MOVEWITHSECTOR
  +JUMPDOWN
  +NOFEAR
  +NOTIMEFREEZE
  +NEVERTARGET
  +NOTARGET
  +DONTHARMSPECIES
  +NOPAIN
  +QUICKTORETALIATE
  +MISSILEEVENMORE
  +BOSS
  +MISSILEMORE
  +FLOORCLIP
  +NORADIUSDMG
  +DONTMORPH
  +BOSSDEATH
  SeeSound "apoka/sight"
  PainSound "cyber/pain"
  AttackSound "DSDSHTGN"
  DeathSound "cyber/death"
  ActiveSound "cyber/active"
  Obituary "%o was destroyed by a Apocalipsis."
  States
  {
  Spawn:
    CYBR D 10 A_Look
    Loop
  See:
    CYBR A 3 A_Hoof
    CYBR ABBCC 3 A_Chase
    CYBR D 3 A_Hoof
    CYBR D 3 A_Chase ("Melee", "Missile", 0)
    Loop
  Melee:
	CYBR E 6 A_FaceTarget
	CYBR F 4 Bright A_CustomMissile("Rocket",60,-25,-7,0)
	CYBR E 6 A_FaceTarget
	CYBR F 4 Bright A_CustomMissile("Rocket",60,-25,-7,0)
	CYBR E 6 A_FaceTarget
	CYBR F 4 Bright A_CustomMissile("Rocket",60,-25,-7,0)
	CYBR E 6 A_FaceTarget
	CYBR F 4 Bright A_CustomMissile("Rocket",60,-25,-7,0)
	Goto See
  Missile:
    CYBR E 6 A_FaceTarget
    CYBR F 4 Bright A_CustomMissile("Trocer2",60,-25,-7,0)
    CYBR E 4 A_FaceTarget
    CYBR F 4 Bright A_CustomMissile("Trocer2",60,-25,-7,0)
    CYBR E 4 A_FaceTarget
    CYBR F 4 Bright A_CustomMissile("Trocer2",60,-25,-7,0)
	CYBR E 4 A_FaceTarget
    CYBR F 4 Bright A_CustomMissile("Trocer2",60,-25,-7,0)
	CYBR E 4 A_FaceTarget
    CYBR F 4 Bright A_CustomMissile("Trocer2",60,-25,-7,0)
	CYBR E 4 A_FaceTarget
    CYBR F 4 Bright A_CustomMissile("Trocer2",60,-25,-7,0)
	CYBR E 4 A_FaceTarget
    CYBR F 4 Bright A_CustomMissile("Trocer2",60,-25,-7,0)
	CYBR E 4 A_FaceTarget
    CYBR F 4 Bright A_CustomMissile("Trocer2",60,-25,-7,0)
	CYBR E 4 A_FaceTarget
    CYBR F 4 Bright A_CustomMissile("Trocer2",60,-25,-7,0)
	CYBR E 4 A_FaceTarget
    CYBR F 4 Bright A_CustomMissile("Trocer2",60,-25,-7,0)
   Goto See
  Pain:
    CYBR E 10 A_Pain
    Goto See
  Death:
    CYBR H 10
    CYBR I 10 A_Scream
    CYBR JKL 10
    CYBR M 10 A_NoBlocking
    CYBR NO 10
    CYBR P 30
    CYBR P -1 A_BossDeath
    Stop
  }
}
ACTOR Trocer2
{
+FULLVOLACTIVE
+FOILINVUL
+RIPPER
+FORCEPAIN
+THRUGHOST
+FORCEXYBILLBOARD
+THRUACTORS
+EXTREMEDEATH
+RANDOMIZE
+FORCERADIUSDMG 
+BLOODSPLATTER 
+FOILINVUL
+DEHEXPLOSION
+PIERCEARMOR
Damagetype "Bum"
Renderstyle Add
Projectile  
  Scale 0.3
  Radius 20
  Height 20
  damage 75
  speed 140 
 Obituary "%o was destroyed by a Apocalipsis."
  States
  {
  Spawn:
	TROC A 1 Bright A_Explode(70,20)
	TROC A 0 Bright A_Explode(70,20)
	TROC A 1 BRIGHT A_Explode(70,20)
	Goto Spawn2
		
	Spawn2:
		TROC A 1 BRIGHT A_Explode(70,20)
		Loop	
  Death:
    MISL B 8 Bright A_Explode(70,20)
    MISL C 6 Bright A_Explode(50,20)
    MISL D 4 Bright A_Explode(70,20)
	Stop
  }
}